AI Insights · Timothy · January 2021
Q4 2020 US iOS Performance of Top Simulation/Adventure Games
A glance at the performance of top simulation and adventure games on iOS in the US during Q4 2020 reveals fluctuating user engagement and revenue. Sensor Tower provides a deeper dive into the data for these popular titles.
As we close the chapter on the fourth quarter of 2020, let's take a moment to look at the performance of the top simulation and adventure games on the iOS platform in the United States. Sensor Tower's data presents us with an interesting overview of how these games fared in terms of downloads, revenue, and weekly active users.
Harry Potter: Hogwarts Mystery, developed by Jam City, Inc., showed a revenue trend that peaked at the end of December with $519K after a low in mid-November at $317K. Downloads hit a high of about 62K in late September, followed by a drop to 25K in early December. Weekly active users started at 246K and saw a slight dip to 233K by the end of the quarter.
Glu Games LLC's Kim Kardashian: Hollywood experienced a mid-quarter revenue spike to $409K before stabilizing around $258K. The downloads saw a gradual decline from 15K to 9K over the quarter. Active users showed more variability, starting at 130K and dipping to 99K before bouncing back to 107K in the last week of December.
Nintendo's Animal Crossing: Pocket Camp had a steady revenue trend with a peak at $159K at the year's end, contrasting with a low point in early October at $140K. Downloads showed an upward trend in December, reaching over 53K from an earlier low of about 25K. The game maintained a solid base of weekly active users, starting at 488K and ending slightly lower at 431K.
The performance of Hollywood Story®: Fashion Star by nanobitsoftware.com revealed an upward trend in revenue, ending the quarter at $69K from an earlier $64K. Downloads peaked in late October at 7.7K but saw a significant jump to 8.1K in the last week of December. Weekly active users fluctuated, beginning at 49K, peaking at 52K, and closing the quarter at 54K.
Lastly, PK XD: Fun, friends & games from Afterverse Games showed a notable increase in revenue, reaching $48K at the end of December from an initial $18K. Downloads were relatively stable, with a noticeable increase to 29K in mid-December. The game saw a steady rise in active users, starting at 86K and growing to 139K by the end of the quarter.
For those interested in more in-depth insights and performance metrics of these engaging simulation and adventure games, Sensor Tower offers a comprehensive analysis of the mobile app market.